Speaker
Nicolas Potvin
(ULB département informatique)
Description
Introduction to object-oriented programming, classes and templates in C++. Learn useful design patterns that will help you design the architecture of your project.
Content:
- From C to C++
- What is a class ? What is an object ?
- Template programming
- Inheritance, abstract classes and interfaces
- Some more design patterns
- Good practices
- Some pointers to libraries and projects of interest
Prerequisite:
- Being familiar with a text editor
- Being familiar with programming (at least beginner level)
- Understanding what a compiler is
Target audience: Rookie programmer